They're free; they're film burns.
Well, they look more like lens flare to me, but they are still nice.
And they're free.
Go to Digital Cinema Foundry to find out more.
Monday, 25 February 2013
Wednesday, 20 February 2013
SPOD
That feeling when you fumble the mouse and click the drive in the Events list rather than the disclosure triangle next to it, and FCPX dutifully loads every. damn. clip. on. the. drive?
That.
Still waiting.
Ugh.
That.
Still waiting.
Ugh.
Saturday, 2 February 2013
Weirdest timeline I've ever seen
This looks ridiculous:
Narrative parts are multicamera blocks, in between which I have not quick-cut montage but composites of multiple clips drifting across the canvas. Those are the vertical stacks. I've never seen a timeline that looked even vaguely like this before.
Sorting out the audio is going to be a nightmare.
Narrative parts are multicamera blocks, in between which I have not quick-cut montage but composites of multiple clips drifting across the canvas. Those are the vertical stacks. I've never seen a timeline that looked even vaguely like this before.
Sorting out the audio is going to be a nightmare.
Thursday, 31 January 2013
FCPX isn't slow. Your momma's slow.
If you fiddled around with the FCPX trial back when it first arrived, you'll have thought things like: “This feels just like handling real film… with boxing gloves on” and “I’d be quicker doing this in Movie Maker.”
Bits of Final Cut X were very quick. Some of it was treacle-slow. Moving between supposedly ‘open’timelines cuts projects[1] was beyond treacle-in-winter-shot-on-a-Phantom slow.
Alongside all the headline improvements since version 10.0.nothing, a huge amount of spit-and-polish work has been done. It’s only 10am, but for the tenth time today already I’m thankful that switchingsequences storylines events projects[1] is now instantaneous.
[1] FFS.
Bits of Final Cut X were very quick. Some of it was treacle-slow. Moving between supposedly ‘open’
Alongside all the headline improvements since version 10.0.nothing, a huge amount of spit-and-polish work has been done. It’s only 10am, but for the tenth time today already I’m thankful that switching
[1] FFS.
Wednesday, 30 January 2013
Right-click everything. Like… everything.
See that thing? Yeah, that. Whatever that is. Right-click it. Anything happen? No? Try that other thing.You know the itty-bitty little drag handles that are the correct way of doing audio crossfades (rather than the hair-brained bastard transition nonsense Dza favours)? Right-click that.
Win. And yes, the constant-power +3dB fade is default, as is right and proper, but there are times when a long tail -3dB is called for.
I've never used a linear fade.
Tuesday, 29 January 2013
Remap your fucking keyboard
Dza discovers ⎇I / ⎇O to clear in/out points. Real editors remap their fucking keyboards so ⎇X is 'Clear Selected Ranges.'
"Render-free", my arse
Yes, I am selectively fucking rendering my timeline. But it does have nine layers of mixed H.264 and AVCHD source in it. Animated. With effects. And grades. Deal with it.
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